#Print menu type to game chat whenever a new menu screen is opened. Intended for finding menu types to be added to "menu_blacklist".
#Default Value: false
debug_container_types = false
#Print screen identifier to game chat or log file whenever a new screen is opened. Intended for finding screens to be added to "font_color_blacklist".
#Default Value: false
debug_all_screens = false
#Exclude certain menus from showing the dark mode switcher. Useful when the box intersects other screen elements.
#Default Value: []
menu_blacklist = []
#Specifies gui paths and resources to darken.
#End a directory path using '/' to include every file without nested directories.
#End a directory path using '/*' to include every file including nested directories.
#Begin with a namespace or skip namespace to apply to all namespaces.
#Begin with '!' to exclude matches, list those exclusions after entries that would otherwise include them.
#Default Value: [minecraft:textures/gui/advancements/window.png, textures/gui/, !minecraft:textures/gui/book.png, textures/gui/container/*, textures/gui/sprites/advancements/*, textures/gui/sprites/boss_bar/*, textures/gui/sprites/container/*, textures/gui/sprites/dialog/*, textures/gui/sprites/gamemode_switcher/*, textures/gui/sprites/hud/*, textures/gui/sprites/popup/*, textures/gui/sprites/recipe_book/*, textures/gui/sprites/social_interactions/*, textures/gui/sprites/toast/*, textures/gui/sprites/tooltip/*, textures/gui/sprites/transferable_list/*, textures/gui/sprites/widget/*, textures/gui/sprites/world_list/*, trinkets:textures/gui/slots/*, craftingtweaks:gui.png, dankstorage:textures/container/gui/*, ae2:textures/guis/*, !modmenu:textures/gui/mod_configuration.png, !dynamiccrosshair:textures/gui/crosshairs.png, quark:textures/misc/backpack_gui.png, quark:textures/misc/matrix_enchanting.png, quark:textures/misc/shulker_widget.png]
paths = ["minecraft:textures/gui/advancements/window.png", "textures/gui/", "!minecraft:textures/gui/book.png", "textures/gui/container/*", "textures/gui/sprites/advancements/*", "textures/gui/sprites/boss_bar/*", "textures/gui/sprites/container/*", "textures/gui/sprites/dialog/*", "textures/gui/sprites/gamemode_switcher/*", "textures/gui/sprites/hud/*", "textures/gui/sprites/popup/*", "textures/gui/sprites/recipe_book/*", "textures/gui/sprites/social_interactions/*", "textures/gui/sprites/toast/*", "textures/gui/sprites/tooltip/*", "textures/gui/sprites/transferable_list/*", "textures/gui/sprites/widget/*", "textures/gui/sprites/world_list/*", "trinkets:textures/gui/slots/*", "craftingtweaks:gui.png", "dankstorage:textures/container/gui/*", "ae2:textures/guis/*", "!modmenu:textures/gui/mod_configuration.png", "!dynamiccrosshair:textures/gui/crosshairs.png", "quark:textures/misc/backpack_gui.png", "quark:textures/misc/matrix_enchanting.png", "quark:textures/misc/shulker_widget.png"]
#Do not add the dark mode toggle buttons to the top of every menu.
#Default Value: false
hide_in_game_switcher = false
#Screens to add a dark mode toggle button to, so that toggling is possible outside of inventory menus.
#Default Value: BOTH
#Allowed Values: NONE, TITLE_SCREEN, PAUSE_SCREEN, BOTH
dark_mode_toggle_screens = "BOTH"
#Exclude certain screens from being affected by any text color alterations.
#Default Value: [chat_screen.title, sign.edit, hanging_sign.edit, book.edit.title, book.view.title]
font_color_blacklist = ["chat_screen.title", "sign.edit", "hanging_sign.edit", "book.edit.title", "book.view.title"]
#Use a dark theme for the configuration screens.
dark_theme = true
#Percentage of original interface brightness to apply.
# Default: 0.5
# Range: 0.0 ~ 1.0
texture_darkness = 0.5
#The minimum brightness value of font while dark mode is enabled.
# Default: 0.75
# Range: 0.0 ~ 1.0
font_brightness = 0.75
#Algorithm selector for darkening interface pixels.
#Allowed Values: GRAYSCALE_AND_HSP, HSP, GRAYSCALE_AND_HSL, HSL, GRAYSCALE_AND_LINEAR, LINEAR
darkening_algorithm = "LINEAR"
