[gameplay]
	#Disable all hull implosion damage from pressure.
	disableImplosion = false

[hullStrength]
	#Cap applied to maxWaterDepth of all non-create_submarine blocks.
	#Per-block values are stored in config/submarine_hull.json.
	# Default: 100
	# Range: 1 ~ 10000
	globalMaxDepthCap = 100
	#Multiplier on every block's effective maxWaterDepth at runtime.
	#Lower = more fragile hulls, higher = tougher hulls.
	# Default: 1.0
	# Range: 0.01 ~ 100.0
	maxDepthMultiplier = 1.0
	#Multiplier on every block's implosionChance at runtime.
	#Lower = slower cracking, higher = faster cracking.
	# Default: 1.0
	# Range: 0.0 ~ 10.0
	implosionChanceMultiplier = 1.0

[propulsion]
	#Multiplier on the vertical force ballast tanks apply.
	#Lower = slower dive/ascend, higher = snappier.
	# Default: 1.0
	# Range: 0.1 ~ 10.0
	ballastForceMultiplier = 1.0
	#Multiplier on water thruster thrust output.
	#Lower = weaker propulsion, higher = stronger.
	# Default: 1.0
	# Range: 0.1 ~ 10.0
	waterThrusterPowerMultiplier = 1.0

[experimental]
	#Enable the experimental Permanent Water Culling test for submarines and boats
	enablePermanentWaterCullingTest = false
