#.
#This is the color of the ground radar on the monitor
# Default: 65280
# Range: > 0
groundRadarColor = 65280
#.
#This is the scale of the grid boxes on the monitor in blocks
# Default: 100
# Range: > 1
gridBoxScale = 100
#.
#This is the color of hostile entities on the monitor
# Default: 16711680
# Range: > 0
hostileColor = 16711680
#.
#This is the color of friendly entities on the monitor
# Default: 65280
# Range: > 0
friendlyColor = 65280
#.
#This is the color of players on the monitor
# Default: 255
# Range: > 0
playerColor = 255
#.
#This is the color of projectiles on the monitor
# Default: 16776960
# Range: > 0
projectileColor = 16776960
#.
#This is the color of contraptions on the monitor
# Default: 16777215
# Range: > 0
contraptionColor = 16777215
#.
#This is the color of Sable ships on the monitor
# Default: 16776960
# Range: > 0
SableColor = 16776960
#.
#This is the color of dropped items on the monitor
# Default: 16753920
# Range: > 0
itemcolor = 16753920
#.
#This is the color of neutral entities on the monitor
# Default: 16777215
# Range: > 0
neutralEntityColor = 16777215

#.
#monitorConfig
[monitorConfig]
	#.
	#If true, the monitor will always display blank. this may improve performance
	disableMonitorRendering = false
	#.
	#If any interaction with the monitor should open up the GUI. if false, uses pre 0.4 behavior
	useGuiByDefault = true
	#.
	#The scale of ship names and player usernames as they appear in the monitor GUI
	# Default: 0.5
	# Range: 0.0 ~ 3.4028234663852886E38
	monitorLabelScale = 0.5
