[throwing]
	#Maximum distance in blocks that a thrown connector can travel before it fizzles and returns.
	#Default is 10.
	#Create Simulated's server config max_rope_range is the absolute maximum this can ever use at runtime.
	# Default: 10.0
	# Range: 1.0 ~ 128.0
	maxThrowDistance = 10.0
	#Projectile launch velocity. Snowballs use 1.5.
	# Default: 1.5
	# Range: 0.1 ~ 5.0
	throwVelocity = 1.5

[launcher]
	#Maximum distance in blocks that the Rope Connector Launcher can fire a connector before it fizzles and returns.
	#Default is 20, intended as a step up from throwing by hand.
	#Create Simulated's server config max_rope_range is the absolute maximum this can ever use at runtime.
	# Default: 20.0
	# Range: 1.0 ~ 1000.0
	launcherMaxDistance = 20.0

[mounted]
	#Maximum distance in blocks that a Mounted Rope Launcher can fire a connector.
	#Default is 40, matching Create Simulated's default max_rope_range in this pack.
	#This can exceed the normal handheld launcher range because the mounted block creates the rope link itself.
	#Create Simulated's server config max_rope_range is the absolute maximum this can ever use at runtime.
	# Default: 40.0
	# Range: 1.0 ~ 1000.0
	mountedLauncherRange = 40.0
	#Remove the remote rope connector block placed by the Mounted Rope Launcher when releasing its rope.
	removePlacedConnectorOnRelease = true

[general]
	#If true, throwable connector ammo is only consumed after a successful attachment.
	#This applies to hand throws, the handheld launcher, and the mounted launcher.
	consumeOnSuccessOnly = true
	#Spawn particles at the placed connector on success.
	playParticles = true
	#Show action bar feedback when the item cannot be used.
	showFailureMessages = true

[visual]
	#Render a client-side rope-like line for thrown, handheld-launched, and mounted-launched connector projectiles.
	showProjectileRopeTrail = true
