[throwable_rope_connector] #Maximum distance in blocks that a thrown connector can travel before it fizzles and returns. # Default: 20.0 # Range: 1.0 ~ 128.0 maxThrowDistance = 20.0 #Projectile launch velocity. Snowballs use 1.5. # Default: 1.5 # Range: 0.1 ~ 5.0 throwVelocity = 1.5 #Maximum distance in blocks that the Rope Connector Launcher can fire a connector before it fizzles and returns. #Default is 40, matching Create Simulated's default max_rope_range. #For launcher shots to connect successfully, the Simulated server config max_rope_range must match or exceed this value. # Default: 40.0 # Range: 1.0 ~ 1000.0 launcherMaxDistance = 40.0 #If true, the item is only consumed after the connector is placed successfully. If false, it is consumed when thrown and refunded on failure. consumeOnSuccessOnly = true #Cooldown applied after a successful throw. # Default: 10 # Range: 0 ~ 200 cooldownTicks = 10 #Spawn particles at the placed connector on success. playParticles = true #Show action bar feedback when the item cannot be used. showFailureMessages = true #Render a client-side rope-like line from the player to the flying connector projectile. showProjectileRopeTrail = true #Visual width in blocks for the client-side projectile rope trail. Default matches Simulated's 3-pixel rope model width. # Default: 0.1875 # Range: 0.01 ~ 0.5 projectileRopeTrailWidth = 0.1875