["Allowed Experience Fluids"]
	#Add IDs of fluids you want the obelisk to support here in the form mod_id:fluid_name. Fluids have to be tagged forge:experience.
	AllowedFluids = ["mob_grinding_utils:fluid_xp", "cofh_core:experience", "industrialforegoing:essence", "sophisticatedcore:xp_still", "enderio:fluid_xp_juice_still", "reliquary:xp_still"]

["Experience Obelisk Capacity"]
	#The fluid capacity of the obelisk in mB. Default = 100000000, which is ~1072 levels' worth. Ensure that the new value is divisible by 20.
	#Warning: setting this value above the default may lead to unintended loss or gain of XP. This is due to a rounding error in Minecraft's XP handling
	# Default: 100000000
	# Range: 1000 ~ 2147483640
	Capacity = 100000000

["Enlightened Amulet"]
	#The range of the enlightened amulet in blocks. Accepts decimals.
	# Default: 8.0
	# Range: 1.0 ~ 16.0
	Range = 8.0
	#Whether the enlightened amulet ignores orbs spawned by Experience Fountains.
	IgnoresFountainOrbs = true
	#Whether the enlightened amulet ignores orbs spawned by Infected Bookshelves.
	IgnoresBookshelfOrbs = false

["Binding Range"]
	#The binding range of the Staff of Attunement & Memory Tablet in blocks. Accepts decimals.
	#Lower this if you experience issues with bound blocks not working correctly.
	# Default: 48.0
	# Range: 4.0 ~ 100.0
	Range = 48.0

["Enable Name Formatting Recipes"]
	#Whether custom recipes that allow for the changing of item name color & formatting are enabled.
	Formatting = true

["Fluorescent Jelly"]
	#How many hunger points Fluorescent Jelly gives the player. Set to 0 to disable eating completely.
	Nutrition = 2
	#How much saturation Fluorescent Jelly gives the player.
	Saturation = 1.0

["Cognitive Bow"]
	#Whether to show the projectile velocity & accuracy boost in the tooltip.
	#Disable this if tooltip components are being displayed in the wrong order.
	Show = true

["Bookshelf Settings"]
	#The chance that infected bookshelves of any kind drop Forgotten Dust upon decaying.
	#Set this value to 0.0 to prevent drops from decaying bookshelves completely
	# Default: 0.33
	# Range: 0.0 ~ 1.0
	DropDustChance = 0.5
	#Whether Infected Bookshelves are permeable to Forgotten Dust item entities.
	ShelvesPermeableToDust = false

	["Bookshelf Settings"."Infected Bookshelves"]
		#The minimum spawn delay of Infected Bookshelves in ticks.
		# Default: 300
		# Range: 1 ~ 10000
		SpawnDelayMin = 300
		#The maximum spawn delay of Infected Bookshelves in ticks.
		# Default: 500
		# Range: 1 ~ 10000
		SpawnDelayMax = 500
		#The XP value of spawned orbs.
		# Default: 12
		# Range: 1 ~ 32767
		OrbValue = 12
		#The number of spawns until the bookshelf decays.
		# Default: 50
		# Range: 1 ~ 10000
		Spawns = 50
		#The chance for an Infected Bookshelf to infect a valid adjacent block every second.
		# Default: 0.02
		# Range: 0.0 ~ 1.0
		Infectivity = 0.02

	["Bookshelf Settings"."Infected Enchanted Bookshelves"]
		#The minimum spawn delay of Enchanted Bookshelves in ticks.
		# Default: 300
		# Range: 1 ~ 10000
		SpawnDelayMin = 300
		#The maximum spawn delay of Enchanted Bookshelves in ticks.
		# Default: 500
		# Range: 1 ~ 10000
		SpawnDelayMax = 500
		#The XP value of spawned orbs.
		# Default: 24
		# Range: 1 ~ 32767
		OrbValue = 24
		#The number of spawns until the bookshelf decays.
		# Default: 100
		# Range: 1 ~ 10000
		Spawns = 100
		#The chance for an Enchanted Bookshelf to infect a valid adjacent block every second.
		# Default: 0.02
		# Range: 0.0 ~ 1.0
		Infectivity = 0.02

	["Bookshelf Settings"."Infected Archiver's Bookshelves"]
		#The minimum spawn delay of Archiver's Bookshelves in ticks.
		# Default: 300
		# Range: 1 ~ 10000
		SpawnDelayMin = 300
		#The maximum spawn delay of Archiver's Bookshelves in ticks.
		# Default: 500
		# Range: 1 ~ 10000
		SpawnDelayMax = 500
		#The XP value of spawned orbs.
		# Default: 12
		# Range: 1 ~ 32767
		OrbValue = 12
		#The number of spawns until the bookshelf decays.
		# Default: 100
		# Range: 1 ~ 10000
		Spawns = 100
		#The chance for an Archiver's Bookshelf to infect a valid adjacent block every second.
		# Default: 0.02
		# Range: 0.0 ~ 1.0
		Infectivity = 0.02

["Agar Settings"]
	#The bonus that Insightful & Extravagant Agar apply to bookshelves sharing a face.
	# Default: 1.35
	# Range: 0.0 ~ 4.0
	AgarFaceBonus = 1.35
	#The bonus that Insightful & Extravagant Agar apply to bookshelves sharing an edge.
	# Default: 1.15
	# Range: 0.0 ~ 4.0
	AgarEdgeBonus = 1.15
	#The bonus that Insightful & Extravagant Agar apply to bookshelves sharing a vertex.
	# Default: 1.1
	# Range: 0.0 ~ 4.0
	AgarVertexBonus = 1.1
	#Whether Agar blocks emit light. Set this to false if you are using intensive shader settings and are experiencing fps drops.
	AgarEmitsLight = true
	#Whether Agar blocks are permeable to Forgotten Dust item entities.
	AgarPermeableToDust = false
	#The chance for a Nutrient Agar block to infect a valid adjacent block every second.
	# Default: 0.005
	# Range: 0.0 ~ 1.0
	NutrientAgarInfectivity = 0.005
	#The chance for an Insightful Agar block to infect a valid adjacent block every second.
	# Default: 0.01
	# Range: 0.0 ~ 1.0
	InsightfulAgarInfectivity = 0.01
	#The chance for an Extravagant Agar block to infect a valid adjacent block every second.
	# Default: 0.02
	# Range: 0.0 ~ 1.0
	ExtravagantAgarInfectivity = 0.02
