#Climbing motion (blocks per tick). [climbing] #Vertical speed when holding forward to climb up. # Default: 0.18 # Range: 0.0 ~ 5.0 climbSpeed = 0.18 #Vertical speed when holding back to climb down. # Default: 0.22 # Range: 0.0 ~ 5.0 descendSpeed = 0.22 #Upward impulse applied when jumping off the rope. # Default: 0.42 # Range: 0.0 ~ 5.0 jumpOffVelocity = 0.42 #Maximum angle from vertical (in degrees) at which a hanging rope segment can be grabbed for climbing. #0 = only perfectly vertical ropes; 90 = any angle including horizontal. Increase to climb diagonal lines. # Default: 90.0 # Range: 0.0 ~ 90.0 maxClimbAngleFromVertical = 90.0 #Sprint-while-descending slide mechanics. [sliding] #Maximum slide speed. # Default: 1.2 # Range: 0.0 ~ 10.0 slideSpeed = 1.2 #How quickly the slide ramps up to slideSpeed. # Default: 0.05 # Range: 0.0 ~ 1.0 slideAcceleration = 0.05 #How quickly the slide eases out after releasing back. # Default: 0.04 # Range: 0.0 ~ 1.0 slideDeceleration = 0.04 #Toggle individual climbing features. [features] #Allow climbing vertical hanging ropes. allowVerticalRopeClimbing = true #Allow climbing rope lines between two plungers. allowPlungerClimbing = true #Allow ziplining along plunger rope lines while holding a CHAIN_RIDEABLE-tagged item (e.g. Create's wrench), mirroring Simulated's existing zipline on hanging rope strands. allowPlungerZipline = true #Allow mantling onto the block above the rope when jumping off at its top end. When disabled, jumping off at the top performs a normal upward impulse instead. allowBlockMantle = true #Advanced physics and targeting tuning. These affect how climbing feels and when you are forced off a rope. #Defaults preserve the standard behavior; change at your own risk. [advanced] #How aggressively the spring drags you toward the rope each tick. # Default: 0.55 # Range: 0.0 ~ 5.0 snapPull = 0.55 #Maximum per-tick velocity the snap spring can contribute. # Default: 0.35 # Range: 0.0 ~ 5.0 snapVelocityCap = 0.35 #Distance (in blocks) from the rope at which external forces dismount you. # Default: 3.0 # Range: 0.0 ~ 32.0 maxLeashDistance = 3.0 #How close (in blocks) to the lower endpoint counts as "at the bottom" for the grounded auto-dismount. # Default: 0.6 # Range: 0.0 ~ 5.0 bottomDismountOffset = 0.6 #Ticks of ground contact at the bottom of a rope before you are auto-dismounted. # Default: 5 # Range: 0 ~ 200 bottomGroundedDismountTicks = 5 #Raycast hitbox radius (in blocks) for rope hover detection. Larger values make ropes easier to aim at. # Default: 0.25 # Range: 0.0 ~ 2.0 ropeHoverRadius = 0.25 #Player climb animation playback (KosmX playerAnimator layer). [animation] #Play the rope-climb animations on your local player while attached to a rope. enableClimbAnimation = true #Playback speed multiplier for the climb animations. 1.0 is authored speed. # Default: 1.0 # Range: 0.1 ~ 5.0 animationSpeedMultiplier = 1.0