{
  "burnt_on // this turns the entire Burnt mechanic on or off": true,
  "vanilla_catch // vanilla fire can start the burn": true,
  "rain_extinguish // rain in the world will extinguish all blocks": true,
  "lightning_catch // a lightning strike can start the burn": false,
  "burn_damage // take damage from burning blocks and fire": true,
  "collapse_on // blocks will randomly collapse during the burn": true,
  "chance_of_collapse // how likely random collapses will happen": 20,
  "biome_specific // sets burn speed and spread to match the current biome": false,
  "burn_speed // the speed at which a block will burn out": 20,
  "burn_spread // the speed the burn will spread to the next block": 40,
  "ground_spread // chance of grass fires spreading": 60,
  "player_distance // how close a player needs to be to continue the burn": 240,
  "grass_recovery // how fast burnt grass recovers": 30,
  "toxic_smoke // fires release toxic smoke that can suffocate players": true,
  "burn_chest_contents // barrels and their contents can burn": true,
  "overworld_only // only allow the burn in the overworld": false,
  "soul_fire_overworld // soul fires allowed to burn in the overworld": true,
  "soot_on // stone blocks can become covered in soot": true,
  "crafted_blocks_burn // if false only trees and leaves will burn": true,
  "wool_burns // turn wool burning on or off": true,
  "dynamic_fog // experimental feature effects visibility in smoky areas": false,
  "flame_bow_on // flame enchanted vanilla bow can start the burn": true,
  "fire_aspect_on // fire aspect enchanted tools can start the burn": false,
  "flame_particles": true,
  "smoke_particles": true,
  "ash_particles": true,
  "smoke_fog_particles": true,
  "fire_devil // entity can spawn naturally": true,
  "wisp // entity can spawn naturally": true
}