# Captain's Modlist v22 → v23 — Change Summary

**One mod added, one long-standing render bug fixed.**

---

## 🐛 Fixed — mobs with no eyes (cats, sheep, enderman, …)

**Better Animations Collection has been removed from the pack.** It was still
shipping to clients (`side = client`) even though it was disabled locally, and its
mixin-based mob models collided with **EMF + Fresh Animations** (which supplies the
custom models for those same mobs). The result was the classic "no eyes / blank
model" breakage — most visibly on **cats**, but also sheep, endermen, and others.

With BAC gone, EMF/Fresh Animations owns those models cleanly and eyes render
correctly again. Nothing to do on your end beyond updating the pack.

---

## ➕ Added — Angel Block Renewed

A build-helper block you can **place in midair or in fluids** to scaffold in the
sky or over water. Right-click the item and it drops an Angel Block ~4.5 blocks
ahead of where you're looking; breaking it returns the item (survival). Crafted
from feathers + sticks (feathers in the corners, sticks on the edges).

| | |
|---|---|
| **Mod** | Angel Block Renewed `1.4` (NeoForge 1.21.1 port of LaidBackSloth's original) |
| **Side** | `both` — registers a block, item, and recipe |

Self-hosted (not on a CDN), so its jar lives on our own infra at
`custom-mods/angelblockrenewed-neoforge-1.4-1.21.1.jar` and installs like any other
pack mod.

---

**Server-admin takeaway:** BAC was client-only, so its removal doesn't affect the
dedicated server; Angel Block is `both`-side and is covered by the server-updater's
boot health-check. `config/`, `defaultconfigs/`, and `kubejs/` client
video-preference files remain unhosted, so player settings are preserved.
